Twitch mini-games that keep your viewers through every ad break.

Interactive multiplayer overlays that keep viewers engaged during breaks, showcase brand sponsors, and measure every interaction.

  • 600+streams synced on one campaign
  • 250 000participants (DOFUS)
  • 2025Best Original Activation, Café de l'Influence
One OBS browser source · nothing to install · 1 to 600+ streams
EVA Challenger League · Frosty Faustings XVIII · DOFUS « Feed the Beast »
Deployed on game launches, esports leagues & brand activations
PRODUCTION, LEAGUES & AGENCIES

Maximize the Value of Every Broadcast & Sponsor Partnership.

Engineered for esports leagues, broadcast studios, and media agencies. NoBreaksAllowed turns stream pauses into sponsored activations, with zero-install deployment and post-stream reporting.

A format you can sell to sponsors

Ready-made activations to slot into your broadcast rundown or your answers to calls for tender.

In the brand's colors

Logos, visuals, typography and brand moments: each game adapts to the event and its partners.

One browser source

Added to OBS, vMix or Tricaster with a single URL. On one main channel or on 600 co-streams at once.

A report after every stream

Participation rate, chat speed, unique players, audience kept during breaks: numbers to show the brand.

SCHEDULE A PITCH BRIEFING
Brand Gamification Engine

Turn passive viewers into active brand participants.

Deploy synchronized interactive quizzes, team races, and mystery product reveals that react instantaneously to audience inputs in chat across Twitch, YouTube, or TikTok.

x3.5
Active Chatters in Breaks (EVA)
52%
of EVA players were not chat regulars
EVA Challenger League playoffs: the casters launch a Draw & Guess, one draws and chat guesses live.
The ad break problem

Your sponsor airs during the break. Your viewers have already left.

Breaks are when ads and sponsor messages run. They are also when chat goes quiet and the audience drops off: the brand pays for crumbs. NoBreaksAllowed turns the break into the moment viewers wait for, and measures it minute by minute.

On EVA, chat has already asked live for the mini-games to be relaunched. After Feed the Beast, streamers asked us when we would run another operation.

Campaign Telemetry
EVA Challenger League · March 3, 2026
Viewers Messages / min Breaks filled with a mini-game
Peak viewers 619
Breaks filled with a mini-game 7
Viewers lost during those breaks, at most 2 %
Msgs/min, games vs rest 78 / 20

Across the season, same airtime (14 match days, 48 h of live each)

28
audience drops between rounds, Pro League without mini-game
6
with NoBreaksAllowed, Challenger League

Drops of more than 25% detected between rounds, EVA 2026 annual report (production data).

What the brand gets

Your ad stops being a logo people ignore. It becomes the game.

A logo shown for 20 hours ends up invisible. Here the brand is the game, and viewers play to win. We do not promise more viewers: we promise they look at your brand.

Classic sponsoring
  • A logo in the corner of the screen, quickly ignored
  • Paid on the whole audience, seen by a fraction
  • No trace of who actually saw it
With NoBreaksAllowed
  • The brand is the game and the reward
  • Every participant interacts with it
  • Leaderboard and prizes that make people come back
Extension Feed the Beast en direct sur le stream de Humility, le tchat scande OSAVORA
Feed the Beast on Humility's stream: chat chants « OSAVORA », the name of the DOFUS boss, and every player tracks their rank.

And for the broadcaster: data they never had

Ankama · Feed the Beast

Which channels drive the most participation, and how many players come from outside the usual DOFUS audience.

EVA league

Extend the VR arena experience on stream and finally know who is watching, which Twitch does not tell you. EVA now compares the audiences of its two leagues: 1,133 viewers follow both.

Your audience

Which days and times your community joins in the most, channel by channel.

On the production side: one URL added as a browser source in OBS, vMix or Tricaster. Nothing for streamers to install.

Proven Case Studies

Campaigns We Have Shipped.

A game launch and an esports league. Figures come from our production database and Twitch.

Ankama

Ankama (DOFUS)

Multi-Streamer Live Twitch Extension

We designed and built the interactive Twitch extension behind the DOFUS « Feed the Beast » launch (agency: Jump Influence): 600+ streamers, 250k+ participants in 3 weeks, 81M+ chat actions. Best Original Activation, Café de l'Influence 2025.

68k+
Peak Concurrent Viewers (Twitch)
250k+
Unique Participants (3 Weeks)
Read Full Case Study →
EVA

EVA (Esports Virtual Arenas)

National League Intermission Engagement

Mini-games played from chat during match breaks and technical pauses of the EVA national league. Compared with passive breaks, chat volume was multiplied by 4 and active chatters by 3.5.

x4
Chat Messages during Breaks
87%
Break Retention (2026 season)
Read Full Case Study →

Automated Post-Stream Data Reports

Our system automatically aggregates interactive metrics, message velocities, and active user stats. Deliver complete, verifiable B2B reports to your brand clients directly after the broadcast.

Request Sample Report
Pricing

Public prices, no surprises.

  • Pilot€900
  • Campaignfrom €1,500
  • Seasonfrom €990/month
  • Customcustom quote
See the details
Adil Aiachine
Adil Aiachine
Founder, developer and game designer

Built by the developer of Feed the Beast.

Adil designed and coded the Twitch extension of the DOFUS « Feed the Beast » campaign, winner of Best Original Activation at the 2025 Café de l'Influence. He also runs every activation live, as at Frosty Faustings XVIII on IB's French restream.

Frosty Faustings XVIII, IB's French restream: a 2XKO quiz played live by chat.
PARTNERSHIPS & AGENCIES

Ready to Elevate Your Next Client Campaign?

We partner with creative agencies, talent managers, and global brands to architect high-impact interactive activations.

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